![]() ![]() "doesntPressButtons": true, (Won't be able to activate portal weighted buttons) "transformtrigger": "tracked" (Will transform if it was placed on track) graphics."shotFrame": 1, (Frame used when enemy is shot) Local outputdata = output: newImageData() newCanvas(input: getWidth(), input: getHeight(), "rgba8 ") fireenemy) = "table " thenįor i, v in pairs(playerstuff. Setcustomplayer(mariocharacter, i, "initial ") Jsonerrorwindow: open( "CHARACTER JSON ERROR! ( ". ![]() If i = "health " or i = "fireenemy " then Local suc, err = pcall( function() return JSON: decode(s) end) YoshiskinnyoffsetY = - 6, -mario's sprite offset when on yoshiĭrybonesshellimgduckingoffsetY = 8, -added to offsetY when ducking in drybones shellĭrybonesshellimghugeclassicduckingoffsetY = - 8, YoshiimgoffsetY = 36, -yoshi's sprite offset PropellerhelmetoffsetX = 0, -added to offset when wearing propeller boxĬannonhelmetoffsetX = 0, -added to offset when wearing cannon box HelmetspinoffsetX = - 2, -added to the offset when spinning these are specifically for the cape image RaccoonhatspinoffsetX = - 1, -added to the hat offset when spinningĬapehatoffsetX = - 8, -added to the hat offset with cape powerup RaccoonhatoffsetX = - 5, -added to the hat offset with raccon or tanooki Portalgunoverlay = false, -paste an image of a portal gun on top of character frames (anything that is quoted out doesn't work) Uwyaccelerationjumping = uwyaccelerationjumping, Uwmaxairshellwalkspeed = uwmaxairshellwalkspeed, Uwwalkaccelerationair = uwwalkaccelerationair, Raccoonflyjumpforce = raccoonflyjumpforce, Raccoonjumpforceadd = raccoonjumpforceadd, ![]() Tinymariogravityjumping = tinymariogravityjumping, Yaccelerationjumping = yaccelerationjumping, Piperunanimationspeed = piperunanimationspeed,įenceanimationspeed = fenceanimationspeed, Gelwalkacceleration = gelwalkacceleration, Icewalkacceleration = icewalkacceleration, ![]() Walkaccelerationair = walkaccelerationair, ![]()
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